Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Friday, February 13, 2009

Game Informer Top Five

Each month I receive Game Informer. A one year subscription of this mediocre video game magazine, which is nowhere near as good as Electronic Gaming Monthly, comes with membership to the Gamestop Edge. The Edge card costs twenty dollars, is good for one year, and can be used for a ten percent discount on used games. It can also be used to store trade-in credit. Even though I never trade in my games, the card usually pays for itself via frequent use of the ten percent discount.

As I mentioned, the Game Informer (GI) magazine is pretty lame. Among other things it features a section profiling the top players of particular games, because one should absolutely give two shits about the top jackass playing "Mirror's Edge." It is also rife with pointless lists, for example: Top 10 Video Game Bromances. I guess this is supposed to be funny. Above this list is a clever caption "Lists...Everybody Loves Lists..." Well perhaps not as much as your editors, GI.

The list I love the most is the "Top Fives" list. "Favorites From Industry Pros and GI Readers." Again, I really care so much about this stuff. Thank you GI for letting me in on what some no-name freshman coder and some zero of a reader consider their top five games.

There are no criteria given for these lists. Favorite games of all time? Favorite games right now? Favorite games to play while eating a cheeseburger? Who knows?

I'm so excited about the mystery and potential of these lists that I've decided to submit my own. As you will see, I've put a lot of thought into this list, which you can only read here (the magazine simply prints the titles and the platform they are on). I'm going to take the practical route and put together a list of my top five favorite games of all time. I really hope I get printed so the other readers of GI can see my stupid face and scoff at the games I love. Here we go.

5. Starfox 64 - Nintendo 64. I really loved the first Starfox game on the SNES, but this one was leaps and bounds over the original. Let's first point out that this game came with the rumble pak! Vibrating controllers have been a standard feature with almost all consoles since, and we mostly have Starfox 64 to thank for it. The game itself features pretty good graphics, a barely-there story line, and linear gameplay (it's a 3-D shooter). Where the game excels and becomes infinitely replayable is in the gameplay itself. The controls are perfect, the levels are action packed, and the scenery and objectives change frequently enough to keep the player interested. The thing I love the most about this game is that I can turn it on and beat it in about an hour, that is if I want to. Through the choose your own route level system, the game can be as difficult or easy as the player wants it to be.


If you say so, rabbit.


4. Kirby's Adventure - NES. No 2-D platformer is as much fun. This game was released near the end of the NES' life and for this it is somewhat overlooked. The game couldn't be simpler. You are Kirby, and pink cream puff with the power to fly and swallow your enemies to take on their powers. Though it is known for being childish and colorful, I actually think it could have been even more colorful, even for the NES. There are a lot of pale colors, but this does not take away from the experience.

3. NBA Jam: Tournament Edition - SNES. There were actually a few old SNES sports titles that could have made the list for their ability to facilitate camaraderie between friends. Madden '94 and NHL '95 came to mind, but NBA Jam: TE edges them out for its presentation value. Everybody knows this game, and as I discovered about two weeks ago, playing it is like riding a bike. Finding the hotspots and powerups is like a reflex, so is screaming "Pass it to me! I'm on fire!!"


"BOOMSHACKALACKA!"


2. Resident Evil 4 - Gamecube and 1. Metal Gear: Solid - PS1. These games are actually very similar, though each superior in its own way so I'll take them on at once. MGS was the first game of the 3-D generation which I played all the way through, and it was such a rewarding experience. By today's standards it is a very short game, but I remember countless long nights plodding through the plot heavy story just trying to see what would happen next. The sequels that have come out continue the saga in a satisfying way, but nothing can compare to the original experience.


That guy is fucked.


Seven years later, Resident Evil 4 was unleashed on the world. For fans of the series such as myself, this game was the ultimate gift. Capcom fixed every problem long time players had been suffering through for years. The slide show-like screen changes were replaced with full 3-D scenery, and the infamous "tank" controls were replaced with an over the shoulder third person view, making aiming way more intuitive.


DAAAMMMNNNN!!!


As stated above, MGS and RE4 share many similarities. Both games feature inventory systems which must be carefully utilized. Both boast excellent and engaging story lines with likable characters. Both encourage replay through the game by rewarding the player with weapons and upgrades after each completion. I have played through both of these games a few times each. The main difference of course, is that MGS encourages nonviolent stealth tactics, while RE4 encourages shooting the shit out of everything. In the end, they both rule.

If Game Informer actually has the sense to publish this incredible list, I will post a scan here on Half Of A Wing.

Monday, October 6, 2008

Classic Plastic

I've been wanting to write about video games for a while now, but didn't know what exactly to focus on. I still am not really sure where this is going to go, but with a notebook pc on my lap I have no problem rambling on about one of my favorite hobbies as I watch the TAMPA BAY RAYS WIN THE ALDS WTF???? (With my NL pick the Cubs eliminated my full support is now behind the Rays. Tampa Bay all the way.)

Like many people in my generation, I can remember the first time I saw Super Mario Brothers on the NES. At the time it was like nothing I had ever seen (the Atari 2600 and its counterparts were before my time.) I told my dad how awesome it was and within a week we had an NES in our house. I remember going to Sears with him to get it. It was so cool. We played SMB/Duck Hunt for hours upon hours.

"I wish I could shoot that effing dog!!!"

While the NES was quite a family affair for a short while, I particularly enjoyed the Super Nintendo when it was released. Unlike the NES, I felt like the SNES was 'mine' alone. Afterall, my family's interest in gaming had died out and the SNES was my Christmas present from Santa the year it came out.

My love for gaming continued on through each generation, and in 2000 I got both a Sega Dreamcast and an eBay account and so the cycle of buying/selling/collecting had begun. From then until about the time I started hanging out with Eileen I would buy a system and some games for it off of eBay, play it for a few months, and sell it back on eBay later to get something else.

Nowadays I pretty much have a no selling rule. I have found myself revisiting older games that I liked in the past more and more often so I've just decided to hold on to everything.

Until this summer I wasnt really concerned with retro-gaming or collecting. For my birthday however, one of my co-workers gave me a Sega Genesis (Model 1) with a Power Base Converter (an attachment which plays SMS games on Genesis) and a very nice array of complete Genesis and SMS games. It was such a nice assortment of goodies in that box that I was sucked right back into old-school gaming again.

Rather than trying to pile up games like trading cards regardless of my interest in playing them (something I have been guilty of in the past), I have really been actually playing most everything I have been adding to the shelves lately. Here are some of my observations.

1. You can still love a TERRIBLE game because of sentimental value.

Such is the case with Hard Drivin' and its sequel Race Drivin. I can't remember where I ever played this in the arcade (the Rockaway Mall or Wheels in Motion) but I recently got a copy for Genesis and it brought back some great memories. This game is one of many polygonal drving 'simulators' from the early 90s but with one awesome addition: the instant replay of every crash. The music is priceless, and once you realize the gameplay is essentially broken you'll realize it is more fun to slam your brakes at the top of the loop-dee-loop.
Look at this shit.

2. I can't believe what they got away with back then.

Today gamers are blessed with something called the internet. We can read reviews and view screens and even play demos of a game before buying it. In the 80s and early 90s we did not have this luxury.

Recently EB/Gamestop stores have begun liquidating Gameboy and Gamboy Color games, so I stocked up on quite a few, most for less than a buck each. Here's something funny I discovered. One of the screens below is from Baseball, the other is from Bases Loaded. Which is which? It doesn't matter. The gameplay is identical. Now, I could care less because I payed about fifty cents each for them, but what about the sports fan who payed twenty to thirty bucks for them back in the day? I think that would have sucked. You may ask "what do you need with more than one baseball game?" Well some people do like sports games.


Oh now I see, in one game you get the players' first names and in the other you get their last names.

Well this has been fun. More to come on this topic, hopefully very soon.